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Welcome to the official blog of Pokémon S.T.A.R Heroes and Adventures. Here you'll find info, development updates, and game-specific tutorials for these games. The site is currently being constructed so please visit often or subscribe so that you'll be aware of new content.

Wednesday, October 2, 2013

S.T.A.R. Heroes Update 1.1.0 Change Log

General Summary: 4 new Monsters, a new stage, and new missions.

Click the post title for the full list of details after the jump.

Change Log: 1.1.0
Additions:
-New Pokémon: Vulpix
-New Pokémon: Zubat
-New Pokémon: Cleffa
-New Pokémon: Igglybuff
-New Mission: Cute Conquest
-New Mission: Powder Power
-New Mission: I Can Fly Too!
-New Mission: Fear The Dark
-New Mission: Mt. Moon Turf War
-New Mission: Target Competition II
-New Mission: Sound Searchers
-New Battle Type: “Relay Battles” – The same style as the mainline games, in which trainers send out Pokémon one at a time.  In the mission menu, the amount of Pokémon out at a time is designated by the number after the slash.  In other words, “3/1 v. 3/1” means each team sends out 1 Pokémon at a time, and each team has 3 Pokémon total.
-New Stage: Mt. Moon
-New Move: Leech Life
-New Move: Sing
-New Move: Supersonic
-New Move: Astonish
-New Move: Roar
-New Move: Sleep Powder
-New Move: PoisonPowder
-New Move: Stun Spore
-New Move: Encore
-New Move: Disable
-New Move: Sweet Kiss
-New Move: Lovely Kiss
-New Move: Absorb
-New Status Ailment: Confusion
-New Status Ailment: Sleep
-Super Frames:  While using some moves, you’ll be impervious to getting knocked back but will still take damage. Example: Bite

Changes:
-Overall HP reduced by 25%
-Overall Gravity decreased by 20% (Jumps should be a little floatier and more useful)
-“Bite” now has 15 Super Frames on startup and now can be used as a counter of sorts.
-Stamina recovery rate increased by 25%.
-Bubble is now bigger
-Double Kick hits only twice, 1 for each kick, and not 4 times.
-Smokescreen and Sand-Attack are now more effective at reducing Stamina
-Animation changes for Growl
-Enemies now better prioritize collecting in Collecting Missions
-Enemy AI tweak for using status ailment attacks
-Quick Attack is now a little slower, has reduced range, and now has some ending lag.
-The speed reducing aspect of trapping moves (Wrap, Fire Spin, Sand Tomb) now only take effect at a greater distance (a 300% increase). This allows the trapped victim a little more freedom, but they still can’t flee their enemy as the original games intended.  
-New Main Menu


Bug Fixes:
-Fix in enemy AI in regards to jumping/flying
-Fix in stamina required to fly.
-Tweaking of attack collisions
-Graphical bug with buffs/nerfs on Squirtle

-Hitting enemies with attacks they are immune to will now give them a few frames of invincibility

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