General Summary: 4 new Monsters, a new stage, and new missions.
Click the post title for the full list of details after the jump.
Change Log: 1.1.0
Additions:
-New Pokémon:
Vulpix
-New Pokémon:
Zubat
-New Pokémon:
Cleffa
-New Pokémon:
Igglybuff
-New Mission: Cute
Conquest
-New Mission:
Powder Power
-New Mission: I
Can Fly Too!
-New Mission: Fear
The Dark
-New Mission: Mt.
Moon Turf War
-New Mission:
Target Competition II
-New Mission:
Sound Searchers
-New Battle Type:
“Relay Battles” – The same style as the mainline games, in which trainers
send out Pokémon one at a time. In the
mission menu, the amount of Pokémon out at a time is designated by the number
after the slash. In other words, “3/1 v.
3/1” means each team sends out 1 Pokémon at a time, and each team has 3 Pokémon
total.
-New Stage: Mt. Moon
-New Move: Leech Life
-New Move: Sing
-New Move: Supersonic
-New Move: Astonish
-New Move: Roar
-New Move: Sleep Powder
-New Move: PoisonPowder
-New Move: Stun Spore
-New Move: Encore
-New Move: Disable
-New Move: Sweet Kiss
-New Move: Lovely Kiss
-New Move: Absorb
-New Status Ailment: Confusion
-New Status Ailment: Sleep
-Super Frames: While
using some moves, you’ll be impervious to getting knocked back but will still
take damage. Example: Bite
Changes:
-Overall HP
reduced by 25%
-Overall Gravity
decreased by 20% (Jumps should be a little floatier and more useful)
-“Bite” now has 15 Super Frames on startup and now can be
used as a counter of sorts.
-Stamina recovery rate increased by 25%.
-Bubble is now bigger
-Double Kick hits only twice, 1 for each kick, and not 4
times.
-Smokescreen and Sand-Attack are now more effective at
reducing Stamina
-Animation changes for Growl
-Enemies now better prioritize collecting in Collecting
Missions
-Enemy AI tweak for using status ailment attacks
-Quick Attack is now a little slower, has reduced range,
and now has some ending lag.
-The speed reducing aspect of trapping moves (Wrap, Fire
Spin, Sand Tomb) now only take effect at a greater distance (a 300% increase).
This allows the trapped victim a little more freedom, but they still can’t flee
their enemy as the original games intended.
-New Main Menu
Bug Fixes:
-Fix in enemy AI in regards to jumping/flying
-Fix in stamina required to fly.
-Tweaking of attack collisions
-Graphical bug with buffs/nerfs on Squirtle
-Hitting enemies with attacks they are immune to will now
give them a few frames of invincibility
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