Welcome!

Welcome to the official blog of Pokémon S.T.A.R Heroes and Adventures. Here you'll find info, development updates, and game-specific tutorials for these games. The site is currently being constructed so please visit often or subscribe so that you'll be aware of new content.

Wednesday, May 21, 2014

S.T.A.R. Heroes Update 1.2.04 Change Log


Boss Mode is here!

Click the post title for the full list of details after the jump.


Change Log 1.2.04
-Additions: 
-New Mode: Boss Battle Mode
-New Boss: Onix
-New Moves: Rock Polish, Curse, Yawn, Sonic Boom, Disable, Harden, Bind, Rage
-PokeDex Entries for Machop, Bellsprout, Tentacool, Geodude, Ponyta, Slowpoke, Onix

Changes:
-Astonish now is a lot faster and should be easier to use.
-There is now an indicator for Critical Hits.
-Critical Hits are now calculated like they are in the games (ignores the target’s DEF buffs)
-Super Frames now put user in invincible state after being used.
-Graphic effects such as Poison or Wrap now scale to the size of the inflicted.
-Steel no longer resists Dark and Ghost (Gen VI standard)

Bug Fixes:
-Fixed Abra’s hurt animation
-Agility had the wrong MoveDex entry
-A bug in the coding would attempt to Infatuate twice whenever Attract was used.
-Being hit multiple times by the same move due to Super Frames should be fixed.
-Thunder Fang was a Fire-Type move
-Rock-Type Pokémon have their Special Defense raised only by 50% in a Sandstorm. This was accidentally 100% in previous version.

No comments:

Post a Comment